Ink
#202B36A readable foundation for calmly comparing item details.
Who we serve, what we offer, and how we communicate it. A shared guide to the thinking behind the brand and the rules that keep future revisions consistent.
Create a starting point for U.S. buyers seeking Japanese retro games and consoles. Our first priority is to clarify their preferences and reply about whether we can help.
Invite discovery, then build trust through useful explanations. Color associations express our design intent; actual inquiries will help us evaluate the experience.
Operated by IGNITE. The name and illustrations are provisional, and real products will follow verified data. This concept preview helps us refine the structure and experience.
#202B36A readable foundation for calmly comparing item details.
#075985The color of action, connecting Japanese products with U.S. buyers.
#E76F51A small accent for warmth and the pleasure of discovery.
#F6F7F8A quiet background that gives product imagery room to stand out.
#EDF2F5A gentle surface for request guidance and supporting information.
#53616ESupporting text with a clear hierarchy and readable contrast.
Try different combinations in the sample. These controls change only the sample below or alongside them; they do not save changes or update the website.
Tell us the title or model, condition, and budget you have in mind.
Tell Us What You’re Looking For ↗Japan Retro Game Scout Brand Guidelines
September 25, 2026 · Working design guide. This page documents the decisions behind the current website and gives the team a shared basis for revisions. Color associations and brand concepts describe our design intent; they are not proven findings from buyer research or conversion testing. The service name is provisional.
An item-search consultation service where U.S. buyers can describe the Japanese retro games and consoles they are looking for.
We want to help someone move from “I know roughly what I want, but I am not sure which details matter” to “I can explain the platform, edition, condition, and accessories I want, and understand the next step.” Nostalgia and the pleasure of discovery draw people in. Clear information helps them start a useful conversation.
Our initial audience hypothesis is individual collectors in the United States: people seeking a particular Japanese release, a game with its box and manual, or a console in a specific color. Small resellers seeking several items can also describe quantities in their request. The actual audience mix must be learned from inquiries.
| What the buyer wants | What the site provides | What to observe |
|---|---|---|
| “I want this Japanese edition.” | Platform, title, edition, and model details | How often a request identifies a specific item |
| “The box and condition matter to me.” | Separate condition and accessory preferences, plus free text | Which details need follow-up questions |
| “Will it work with my console?” | Questions to check and links to platform guides | The compatibility questions people ask |
| “What happens after I ask?” | Request, review, and a reply about whether we can help | Drop-off points and first-response time |
The planned initial service covers receiving preferences, reviewing the details, asking follow-up questions where needed, and replying about whether we can help. A person handles the reply. Response-time commitments will be set after operational testing. The current concept preview offers a form demo only; it does not send or save requests externally.
Stock, price, sourcing, inspection, and shipping must be checked for the actual item and agreed service conditions. What we say on the website must match what we can deliver.
In the working name Japan Retro Game Scout, “Japan” identifies the origin of the products, “Retro Game” identifies the category, and “Scout” suggests searching and discovery. The logo can stack the longer name, while body copy uses it on one line where practical. The final name, new domain, and trademark checks remain open.
Identify IGNITE as the operator. Design the service around its audience and acquisition goals; IGNITE’s existing colors are not a requirement. Operator information belongs in About and the footer, alongside a clear explanation of the service.
| Role | Copy | Purpose |
|---|---|---|
| Audience label | FOR U.S. BUYERS / JAPANESE RETRO GAMES | Make the audience and product origin clear immediately |
| H1 | Looking for a Japanese retro game or console? | State what visitors can ask about |
| Supporting copy | Tell us the title or model, condition, and budget you have in mind. We’ll review your request and let you know whether we can help. | Explain useful details and the expected next step |
| Main CTA | Tell Us What You’re Looking For | Invite a conversation in natural language |
| Category CTA | Request a Game / Request a Console | Carry the chosen item type into the form |
Our voice is clear, helpful, and specific. Prefer concrete terms such as “request,” “review,” “Japanese edition,” and “item details.” Avoid unsupported claims such as “best price,” “guaranteed,” “in stock,” or “fast shipping.” Publish reviews, results, and quality promises only when the facts and necessary permissions are available.
The current direction reduces oversized two-color headings, stars, orbital graphics, tilted cards, decorative numbers, and repeated boxed sections. The aim is a calmer catalogue: product imagery and specific headings lead, while useful explanations and navigation remain intact.
The homepage uses four illustrative category images with a clear note that they are examples, not actual inventory. Each leads to the relevant category. Links communicate their function through color, underlines, and focus outlines rather than floating cards or scroll effects.
The palette uses dark text for careful reading, blue for the next action, and small coral accents for warmth and discovery. Japanese identity comes from the products, English copy, and edition details, rather than relying on national-flag colors.
| Name | HEX | RGB | Main use | Design intent |
|---|---|---|---|---|
| Ink | #202B36 |
32, 43, 54 | Headings and primary text | A calm foundation for comparing item details |
| Ocean | #075985 |
7, 89, 133 | Main CTAs, links, and focus states | Suggest a connection across the ocean and give actions a consistent color |
| Coral | #E76F51 |
231, 111, 81 | Small accents, such as the preview status dot | Add a little warmth and the pleasure of finding a game |
| Coral text | #AD442D |
173, 68, 45 | Occasional supporting emphasis | Keep the coral character with stronger contrast; headings normally use Ink |
| Cool Gray | #F6F7F8 |
246, 247, 248 | Supporting section backgrounds | Gently distinguish sections from white product and article surfaces |
| Pale Blue | #EDF2F5 |
237, 242, 245 | Explanation panels and request guidance | Group supporting information without competing with it |
| White | #FFFFFF |
255, 255, 255 | Forms, articles, and cards | Present copy and product photography plainly |
| Muted | #53616E |
83, 97, 110 | Supporting text | Establish hierarchy without making text excessively faint |
| Border | #D4DCE1 |
212, 220, 225 | Subtle card and section boundaries | Separate surfaces; use stronger outlines where controls need them |
| Error | #B42318 |
180, 35, 24 | Input errors | Identify what needs correction, together with an explanation |
| Success | #166534 |
22, 101, 52 | Confirmed receipt | Indicate success only after successful persistence is confirmed |
White and Cool Gray form the base. Ocean is primarily for buttons and links. Limit Coral to small accents rather than repeatedly splitting headings into two colors. Large dark surfaces should be exceptional; the footer is their main location.
Use white text on Ocean buttons and Ink or Muted text on pale surfaces. Do not place small white text on Coral or use Coral for regular body text on light backgrounds. Use Coral text for occasional emphasis on pale surfaces. Errors and completion states need words, state labels, or icons as well as color.
To make the experience more playful, first adjust imagery and the area given to Coral. To make it calmer, increase neutral space and reduce competing emphasis. To make a request button more noticeable, first check nearby spacing and the number of competing links. After changing colors, review the hero, form, article, and footer on desktop and mobile together.
Use DM Sans for English headings and body copy. Headings generally use weight 600, body copy 400, and links 600–700. Keep long descriptions and item conditions easy to follow. Pixel fonts do not belong in body copy or form controls.
| Element | Reference size | Guidance |
|---|---|---|
| H1 | Home approximately 39–60px; inner pages 32–49px; line height 1.12–1.2 | One per page; prefer a short question and a specific subject |
| H2 | Approximately 27–40px; line height 1.2–1.3 | Explain the section directly; article headings are around 29px |
| H3 | Approximately 24–26px | Card headings and subsections |
| Body | 16px; line height 1.65 | Keep important conditions in the explanation |
| Hero description | 17px; line height around 1.8 | Explain the audience, useful input, and next action |
| Form input | 16px | Keep entered text readable on mobile |
| Supporting text | 12–14px | Do not hide essential information in small print |
This guide also uses the English site’s typeface. Longer guidance can use 16–17px body text with more generous line spacing. Review natural English line breaks rather than preserving line breaks from a Japanese draft.
| Type | Specification | Use |
|---|---|---|
| Main CTA | Ocean background, white text, 4px radius, 48px minimum height | Start an item-search request |
| Small CTA | 40px minimum height, 4px radius | Compact areas such as the header |
| CTA on a pale surface | Ocean background and white text | Closing sections |
| Secondary link | Ocean text, underline, and optional arrow | How It Works, FAQs, and category information |
| Disabled control | Disabled state with a clear reason | Unavailable actions or incomplete input |
Keep the main action consistent within each section. Carry the selected game or console type into the request form to avoid repeated choices. Prefilling a preference does not confirm that the item is available.
Only two fields are required to begin: what the visitor is looking for or asking about, and their reply email address. Item type, platform, edition, condition, accessories, quantity, budget, U.S. state, and preferred name belong in optional details. More precise requirements and photos can be discussed by email later. The demo validates input and shows a completion example, but does not send or save it externally.
Keep the image-led list format. A card should present image → type and name → description → useful preferences → request action. For games, help people distinguish media, editions, and packaging. For consoles, help them distinguish model, color, and accessories.
The current cards show product-type examples because actual inventory data is not available. Move to real product listings when the following information is available.
| Real product field | Purpose and rule |
|---|---|
| Official name and Japanese name | Support search and accurate item matching |
| Platform, model, edition, and region | Distinguish similar names and different versions |
| Actual photographs | Match the pictured item to the listed unit or product |
| Condition and scope of testing | Separate verified details from unverified details |
| Box, manual, and accessories | List exactly what is included |
| Listing status and verification date | Distinguish inventory, search examples, and items awaiting confirmation |
| Request button | Carry the item name or ID forward; purchasing is a separate future decision |
Do not invent prices or availability badges. Keep card corners, spacing, and image ratios consistent. Explain important differences, such as condition, in text as well as images.
The temporary mark is an Ocean square containing “JR.” Avoid star motifs, orbital decorations, and stamp-like embellishments. Use arrows to support a real action or direction, and hide purely decorative icons from assistive technology.
“JAPAN → USA” describes product origin and the intended audience. It is not proof of shipping capability or a delivery-area guarantee. A final logo will need minimum sizes, clear space, and a monochrome version. It should have its own identity rather than resemble a game manufacturer’s logo.
The homepage follows audience and promise → buyer preferences → product categories → three request steps → concrete input examples → FAQ → CTA. A first-time visitor should understand who it is for, what they can ask about, and what to do next.
Use a desktop container of up to 1180px with at least 24px side padding. Keep long-form reading areas around 860px wide. Typical section spacing is about 72px on desktop and 48px on mobile; shorter sections may use less. Cards can move between three, two, and one column without stripping away useful explanations.
Alternate White, Cool Gray, and Pale Blue according to content grouping. Avoid adding a new color for every section.
| Width | Main behavior | Check |
|---|---|---|
| Around 1440px | Two-column hero and three-column product cards | Comfortable line lengths and a clear CTA hierarchy |
| 768–950px | Two-column cards and tighter spacing | Text overlap and header fit |
| 375–740px | Single-column hero, body, and form; the small homepage image list can retain two columns | Unwanted horizontal scrolling, usable controls, and input text size |
The mobile menu must open and close, with access to Games, Consoles, Blog, How It Works, FAQ, and Request. Keep explanations and CTAs as HTML text rather than embedding them in images. Wide comparison tables may scroll within their own container.
Use background changes for button hover states and color or underlines for links. Avoid lifting or translating cards and buttons. Provide visible keyboard focus and respect reduced-motion preferences.
FAQs expand by question so answers remain easy to browse. Distinguish the preview’s demo completion screen from a real receipt. Explain that the demo does not send anything. A future live success screen must appear only after the server confirms successful storage.
The current generated illustrations are temporary concept images. Real product listings should use original photographs or images with permission to publish. Do not reuse competitors’ product photographs.
Use consistent backgrounds, lighting, and camera distance. Show the whole item, reverse side, labels, wear, connectors, and accessories as needed. Do not edit away scratches or yellowing that affect condition. Keep price and availability in editable text rather than baking them into images.
| Use | Suggested ratio | Presentation and management |
|---|---|---|
| Product lists | 1:1 | Match photographs to the listed unit or product |
| Blog cards | Around 5:4 | Use images that explain the article’s subject |
| Article photographs | As the subject requires | Include captions, sources, and useful alternative text |
| Decoration | Flexible | Do not place essential information only in a decorative image |
For new photography, consider WebP or AVIF and provide sizes appropriate to the layout. The current illustrations are PNG placeholders; the real-photography optimization workflow is still to be established.
| Page | Main role | Preserve when revising |
|---|---|---|
| Home | Explain the audience, promise, and entry point | The H1 and opening copy should explain the service on their own |
| Games / Consoles | Make the requested item more specific | A clear distinction between examples and actual products |
| Platform pages | Explain details relevant to that platform | Verify original information, imagery, and service scope before general release |
| Request | Receive the buyer’s preferences | Prefilled item type, minimal required fields, and the next step |
| How It Works | Explain what follows a request | Promise only stages the team can actually handle |
| FAQ | Resolve doubts before a request | Specific guidance about price, condition, quantity, region, and compatibility |
| Blog | Answer questions before buying | Supporting evidence and a useful next action |
| About / Contact | Identify the operator and contact route | Verified company information and a functioning contact channel |
| Site Map | Show the overall structure | Update it when pages are added |
Assign search intent to each page and connect its title, description, H1, and body naturally. Search volume is not a count of buyers. Draft articles still need article-level keyword and competitor validation where this has not been completed. Compatibility guidance must distinguish verified technical facts from questions that still need checking.
For useful revision requests, include page / location / current issue / intended impression / proposed change / verification method. For example: “The main CTA blends into nearby links. Give it more space and reduce competing emphasis, then compare the result at 375px and 1440px.”
The footer identifies the operator and links to Games, Consoles, Blog, FAQ, About, Contact, Privacy, Terms, and Site Map. Label future categories and comparison pages as “Future” to distinguish them from available services.
Record the reason for a change, affected pages, decision owner, and verification result. Start color changes in shared variables rather than adding scattered overrides. Check consistency with metadata, imagery, and form copy. After a change, compare the rendered page with this guide.
The site is currently an Astro-generated concept preview. Its form demo validates input and shows an example completion state without external submission or storage. Before accepting real inquiries, align the displayed service conditions, contact details, Privacy, and Terms with the actual operation.
This guide is a working record of brand intent and implementation. Revise it, with the reason for the change, whenever imagery, content, or operations change.